# Reverberation

Reverberation in a room can be modeled as the convolution of a sound and the impulse response of the room. Several effects are shown here:

• No effect : the impulse repsonse is an impulse at time $$t=0$$ with amplitude 1.
• Delay : an impulse is added, modeling a delay.
• Delays : several pulses, with uniform delay and exponentially decreasing amplitudes.
• Artificial reverberation: reflections with various delays and amplitudes simulate the reverberation of a room.
Drag the impulses to test different settings.

Effect :